Stanford Report
Online   News





Issue of
November 11, 1998


home pageSearch
write us

 


Keeping the customer satisfied: Students learn real-life lessons

BY DAVID F. SALISBURY

Decked out as a galactic hitchhiker ­ plaid work shirt, backpack and bug-eyed monster mask ­ George Hungerford holds aloft a sleek electric camping light. Joined by Alexandre Hoffmann, who looks like he stepped out of the screen from Men in Black, he shouts "Light for outer space!"

The two Stanford MBA students are at a "trade show," pitching the PowerPak, an electric camp light that they designed and built themselves, along with mechanical engineering graduate students Peter Conze and Michael Harman, as part of an innovative course called Integrated Design for Marketability and Manufacturing (IDMM).

Now in its eighth year, IDMM ­ a joint effort by the Graduate School of Business (GSB) and the mechanical engineering department with support from the Stanford Integrated Manufacturing Association ­ reproduces in a surprisingly realistic form one of the basic processes by which wealth is generated in modern, industrial society: applying inspiration and information to create new products that appeal to consumers. The course provides the students with an unparalleled opportunity to learn the skills required to create and market new products successfully.


Related Information:


The sci-fi skit was part of IDMM's Trade Show, which is held every February and is the high point of the two-quarter class. The largest room in Tresidder Memorial Union is divided into a series of booths where 10 student teams loudly and enthusiastically hawk the products they have created.

Although all the teams have had exactly the same assignment, the products that the students have come up with are remarkably diverse. Three are lanterns for area lighting, but one is waterproof and another comes with a small detachable flashlight. Three are basically flashlights that also have small area lights, but each is made out of different materials, and one has a unique tri-lobe design. Two of the lights are designed to be worn as head lamps, and one is constructed primarily out of fabric. Two are extremely small, but one is key chain size and fits between two fingers while the other is large enough to fit in the palm of the hand.

Wandering through the tumult are 100 official "customers" ­ along with an equal number of interested hangers-on ­ who listen to the various spiels and make notes on clipboards. At the end of the show, the customers are led to a nearby room where they answer a survey regarding which products they would buy at different price scenarios.

Most of the booths are elaborately decorated with props and posters, but two are bare. They are manned by Dave Stoner and Kit Reichow, salesmen from the camping supply retailer REI, who have volunteered to pitch the two commercial products that the students' products are measured against. In this case, a Coleman lantern and a mini Maglite flashlight.

"The student products are very impressive. They clearly put a lot of thought and effort into them. Some look as if they would be commercially viable," Reichow says.

According to David Plekenpol, who graduated from the Business School in 1993 and is now a product marketing director with Lucent Technologies, "IDMM continues to be the one course that stands out from my business school experience." He cites factors that make the course special: rubbing shoulders with engineers has given him a "better sense" of their perspective that he says has been "incredibly valuable;" the course was "the real thing," not just another case study -- "We were given free reign to design a better solution, but constrained by the reality of what was possible" ­ yet allowed for "outrageous creativity"; and finally, "the professors were top notch."

IDMM has also become one of the most popular project courses in mechanical engineering, says mechanical engineering Professor Mark Cutkosky. Its only downside, he adds with a smile, is that students get so caught up in the class that "you don't want your TAs or RAs to enroll in it if you're hoping to get a lot of work out of them."

Basic concept of the course

The course is simple in concept, but difficult in execution. In two quarters ­ just 21 weeks ­ 10 teams made up of two MBAs and two engineering graduate students each must design, manufacture and market an actual consumer product.

Each year the IDMM teaching staff ­ David Beach, a teaching professor in mechanical engineering; V. "Seenu" Srinivasan, the Ernest C. Arbuckle Professor of Marketing and Management Science at the GSB; and Sara Little Turnbull, director of the business school's Process of Change, Innovation and Design Laboratory ­ pick a new product. So far IDMM teams have matched wits against aluminum can crushers; citrus juicers; bicycle lights; portable camera mounts; coffee mugs; mini bike pumps; and the camping lights. This year's product category is wake-up devices.

First, class members organize themselves into teams. Then they recruit a group of 300 people to serve as official consumers. By surveying the group they identify the basic features of the product that are important to consumers. Then they come up with initial designs, create mock-ups and assemble focus groups to assess them. Once a team settles on a single design, the students figure out how they are going to manufacture it and make an actual working prototype using the extensive array of machine tools available in Stanford's Product Realization Laboratory. The teams must fully document the cost of the parts, materials and processes that would be required to manufacture their design.

When they have a working prototype, the students prepare a communication plan ­ like the PowerPak group's "Light for Outer Space" theme ­ designed to emphasize their product's best features. They execute their plans at the trade show, which is attended by about 100 of the original consumers. Srinivasan feeds the consumers' assessments into a powerful computer model, called a conjoint analysis, that predicts the market share each product would achieve relative to the commercial benchmark products at a given price.

The final weeks of the course are taken up by four rounds of market competition that simulate a year's worth of sales. In each round, the teams announce a retail price and production quantity for their product. The sales generated by each team are computed based on these decisions. Profits are determined by subtracting the manufacturing cost of a product from the wholesale price and multiplying by the number of units sold. In addition, teams with unsold units at the end of each quarter must pay an "inventory holding cost," and those that have product left at the end of the fourth quarter can only sell them for half cost.

"The key thing that the students accomplish is the integration of the features that customers want, both functional and aesthetic, with cost and engineering," Srinivasan says.

He provides the intellectual structure of the course, the procedures that are used to identify and quantify the attributes of the product that are important to consumers and the method that predicts how well the students' products would compete with the commercial benchmark products.

"The course reminds me of a dinghy race," Beach says. "The students are working very close to the water."

Beach directs the Product Realization Laboratory, where the students learn to turn their ideas into glass, metal and ceramic. His basic focus is the integrity and quality of the design and manufacturing process. "I grew up in a material world, and I can tell you that it is much tougher to make physical devices work than you think," he says.

Turnbull, who celebrated her 80th birthday recently, brings a wealth of real-world experience to the class. She had a distinguished career as an industrial designer before coming to Stanford to foster interdisciplinary learning. Among her best known designs are Corningware dishes and 3M disposable dust masks.

"This course is a miracle," Turnbull says. "It is unstructured, undictated learning. The students learn from their own experience, with only careful input from the faculty."

Culture clash causes creative tension

A basic benefit that both the MBA and engineering students gain from the class is an appreciation for each other, Beach says. "It teaches MBAs respect for the details of design, and engineers respect for the importance of presentation and the supply chain. The tension between the two helps make this a wonderful learning system."

Both Beach and Srinivasan acknowledge that this interdisciplinary education extends to the two of them as well.

"Before teaching this course I didn't have the slightest idea what marketing was all about. Now I know that it can be an important design tool," Beach says. He cites the case of the citrus juicers. Srinivasan's consumer analysis revealed that juice drinkers fall into two distinct categories: those who like pulp in their juice and those who don't. This led to a design innovation: a switch that allowed a juicer to produce juice with or without pulp.

Srinivasan adds, "Originally I thought that when you had a design you could just ask an engineer how much it would cost to manufacture and he could tell you. Now I realize that people actually design as part of the manufacturing process: the interaction between person and machine leads to mental activity that causes better design."

Cheaper can be better

Traditionally, engineers have seen market research as the enemy of high quality design because marketers put limits on a product's cost and dictate its features. That attitude makes one insight that has come out of the class particularly counter-intuitive: Cheaper can be better.

"When you realize that cost is important, it affects the design," Beach says. "It can actually improve a product's quality."

For example, one way to cut cost is to reduce the number of parts in a device. But reducing the parts count can also improve reliability and repeatability.

History of course

IDMM was the brainchild of William Lovejoy, who was an associate professor of operations management at the Graduate School of Business from 1987 to 1994. With strong behind-the-scenes support from Turnbull, Lovejoy decided that Beach and Srinivasan were the right people to enlist to help him teach the course.

The first class began in the fall of 1991 with 20 students. Their challenge was to design a can crusher. By Christmas, the class was running considerably behind schedule and Beach, for one, wasn't sure that they would be able to finish their prototypes. By the end of the class, however, all the teams had produced working crushers.

"To the students it was a new adventure and they were willing to follow our lead. All of them loved working in the laboratory," Beach says.

Lovejoy and the teaching team had assumed that the best way to evaluate the projects was to have a panel of experts judge them. So they impaneled a group of world-class designers. It was a disaster. The experts were not concerned enough about pricing. They also exhibited a tendency to judge designs by their potential, rather than evaluating them as they were. Worst of all, the students didn't accept their judgments.

In the second year the IDMM teaching staff selected citrus juicers as the product. They weren't ready to give up on the experts, however, so they tried a mixed panel of buyers and experts to rate the products. The two groups ranked the student's products much differently, adding fuel to the controversy.

Not until the third year ­ bicycle lights ­ did the instructors hit upon an acceptable method of evaluation. They settled on an audience of 100 real customers to act as judges. They took over Cubberley Auditorium. The students gave presentations on stage and set up booths in the lobby. The students accepted the customers' evaluation, and the teaching team settled on the trade show format as the most effective way to give the consumers the information that they needed to evaluate the products.

The fourth year was marked by Lovejoy's departure. He was hired away by the graduate school at the University of Michigan, which was building up its manufacturing program. "When he left, Seenu and I had to establish a direct partnership, and it has worked really well," Beach says.

Since then Beach, Srinivasan and Turnbull have been continuously refining their approach. Two years ago they introduced two innovations, both contributed by teaching assistants, whom they consider an integral part of their teaching team. One was a new method for allocating time on the machines in the Product Realization Laboratory that reduced conflicts between IDMM students and others lab users. The second was a document detailing the proper methods for evaluating consumer reactions to product designs.

The bottom line: "You should be proud that all 10 teams had market shares comparable to the benchmark products," Srinivasan told the class on their final day. "Compared to previous years, not a single team did badly." SR